Tag: sindri

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  • Sindri's Log - Session 10

    h3. The Setup So we've just recently gotten back from our exploits in the Outlands and are having a jolly good time at the local pub. We head out after last call and stumble down a few alleyways when all of a sudden a mote of light starts wavering …

  • Sindri's Log - Session 01

    h4. Adventure begins! Our team is formed! I already knew [[:vox-tagleon | Vox]] as he is one of my former students. [[:adolamin-jizaih | Adolamin]] seems like a nice, quiet fellow with a hidden power and Jericho seems fairly talkative and easy to get …

  • Sindri's Log - Session 02

    h4. The Setup Our first mission! We are tasked with fetching a young girl by the name of Beatrice from the archdevil Bel. Apparently she is the daughter of some unnamed Factol and was recently kidnapped by Bel's minions. Apparently they are trying to …

  • Sindri's Log - Session 03

    h3. The Setup Master Terrin called us in the middle of mealtime to give us our next mission. This time he told us about a former Factum Vardis Timlen of the (ex-)Expansionists. He was thrown into a maze after he tried to kill The Lady of Pain, along …

  • Sindri's Log - Session 04

    h4. Rude Wakeup [[:vox-tagleon | Vox]] woke me up by banging on my door. At first I thought he might be having trouble with another late-night study session, then I remembered that it's been a long time since we were at the university. It was then that …

  • Sindri's Log - Session 05

    h4. The Setup I was hanging out with everyone and eating dinner in a local tavern when we were all called back to the 42nd Lancers for a new job. This one wasn't given to us by Master Terrin... but by his boss! We're movin' on up in the ranks! The …

  • Sindri's Log - Session 06

    h4. The Setup So we're all out eating dinner together and watching [[:adolamin-jizaih | Adolamin]] play with his clearly cursed helmet. He can't seem to discard it and doesn't even seem aware of the fact that he can't. We've been ignoring it up until …

  • Sindri's Log - Session 07

    h3. The Continuation We all board the ferry and pay the oarsman his copper and it begins to sail us down the river. Eventually we pass through Sigil and find ourselves on the river Styx! Looking around we spot mountains and steam coming up from the …

  • Sindri's Log - Session 08

    h3. The Setup We're all sitting down at a tavern (as usual) when a mage comes up to us. Apparently our reputation has gotten out since he offered us some good money for a job right out of the blue. He wants us to go to Plaugemort (an area of the …

  • Sindri's Log - Session 09

    h3. The Mansion The succubus leads us to the Arclector's mansion where we find a large mob wreaking havoc and breaking things (talk about chaos!). We sneak around the side of the mansion in order to locate another way in. Unfortunately there aren't any …

  • Sindri's Log - Session 11

    h3. The Jailbreak We awoke on the cold stone floor of the keep's dungeon. [[:vox-tagleon | Vox]] was keeping the prisoners entertained with his lute, but it wasn't long until we knew we needed to make an escape. I use some innate conjuration magic I …

  • Sindri's Meeting with Vox

    One night about 15 years ago I woke up in the middle of the main library. I had been doing some late night reading and passed out in the middle of a story about Gezra’kthi the Brave. Suddenly I heard a noise within the library, which was not always …

  • Sindri's Magic Item Crafting

    [[:sindri-folkor | Sindri]] spends his time contacting friends in the university and the forge to look for formulas to craft a Wand of Magic Missiles and a Ring of Spell Storing. (GM edit) Sindri spends several days searching through mouldering tomes …

  • Sindri Folkor

    Never be afraid to learn something. Those are the last words my father ever spoke. Well, technically he did scream a lot when the courl he attempted to tickle was ripping him apart… but I prefer to keep those words in mind rather than the details of his …